[SNMP4J] Snmp object reuse.
Frank Fock
fock at agentpp.com
Wed Mar 9 12:42:03 CET 2011
No, the close() method should be called only when
the Snmp instance will never again process
SNMP messages.
Frank
On 08.03.2011 23:49, Giuseppe Sarno wrote:
> Thanks,
>
> So should smnp.close() not be invoked when the snmp object is reused or should it still be called ?
>
>
> -----Original Message-----
> From: snmp4j-bounces at agentpp.org [mailto:snmp4j-bounces at agentpp.org] On Behalf Of Frank Fock
> Sent: 08 March 2011 22:34
> To: snmp4j at agentpp.org
> Subject: Re: [SNMP4J] Snmp object reuse.
>
> Hi,
>
> You should reuse a Snmp instance for subsequent requests.
> Creating and closing/destroying it for each request is overkill and guarantees bad performance and other issues on OS level (running out of ports, etc.)
>
> Best regards
> Frank
>
> On 08.03.2011 23:18, Giuseppe Sarno wrote:
>> Hello,
>> I seem to have memory issue using the code below. I seem to have a large number of snmp instances (almost 1 per message been sent).Same more the messageDispacherImpl.
>> I am wondering whether the snmp should be cached instead of created every single time. Is it enough to call snmp.close() ?
>>
>> Thanks.
>>
>>
>> -----Original Message-----
>> From: snmp4j-bounces at agentpp.org [mailto:snmp4j-bounces at agentpp.org]
>> On Behalf Of Giuseppe Sarno
>> Sent: 02 March 2011 22:21
>> To: snmp4j at agentpp.org
>> Subject: [SNMP4J] Setting Local port in DefaultUdpTransport causes null responses.
>>
>> Hello,
>> new to SNMP and to this API.
>> I am trying to use code snippet from http://www.snmp4j.org/doc/org/snmp4j/Snmp.html to build a SNMP manager that sends a SET between 2 nodes (SNMP4J 1.11.2).
>> I use Java executors to invoke the task that will actually perform the work. I noticed that this works ok if I don't set the LocalPort in the UDP transport.
>> I actually would like to fix the port to a specific value so I set it in the transport constructor. Unfortunately after this change the PDU response is always "null".
>> Messages are correctly sent and replied back (checked with wireshark). I am not too sure whether there is any threading issue as the transport is bound to a specific port or simply my code is not correct.
>>
>> Can anybody please let me know if there is any problem with this approach and what the problme could be ?
>>
>> Thanks.
>>
>>
>> The task will:
>>
>> 1) Creates DefaultUdpTransportMapping (note I need to set the local
>> port and I to add to set the option "reuse" to true as I was getting
>> bind exception)
>>
>> DefaultUdpTransportMapping(new
>> UdpAddress(InetAddress.getLocalHost(),localport),true);
>>
>> 2) Creates community target.
>>
>> CommunityTarget comtarget = new CommunityTarget();
>> comtarget.setCommunity(new OctetString(community));
>> comtarget.setVersion(snmpVersion);
>> comtarget.setAddress(new UdpAddress(ip + "/" + port));
>> comtarget.setRetries(0);
>> comtarget.setTimeout(100);
>>
>> 3) Creates a PDU
>>
>> PDU pdu = new PDU();
>>
>> 4) Creates SNMP with the UDP transport (above)
>>
>> Snmp snmp = new Snmp(this.getUDPTransport());
>>
>> 5) Sends and wait for the resposne:
>>
>> ResponseEvent response = snmp.set(pdu, comtarget);
>> // Process Agent Response
>> if (response != null)
>> {
>> >> do work<<
>> }
>>
>> Excecutor that wraps the code above:
>>
>> ExecutorService threadExecutor = Executors.newFixedThreadPool( Data.POOL ); for ( int i=1;i<=100000;i++) { RunnableTask t = new RunnableTask(Integer.toString(i));
>> threadExecutor.execute(t);
>> }
>> threadExecutor.shutdown(); // shutdown worker threads }
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