[SNMP4J] specifying community name in an agent

Frank Fock fock at agentpp.com
Mon Jul 28 23:38:03 CEST 2008


No, I meant that you can change the objects
> that are modified with the properties after
> that modification programmatically at any time.
>
> Best regards,
> Frank
>
> -----Original Message-----
>   
>> Could you clarify? Are you saying: read the prop file, change
>> whatever props I need to, then use it in the AgentConfigManager
>> constructor?
>>
>> That will work before the AgentConfigManager is created, but is
>> there a way to change parameters (such as community name) after it
>> has been constructed?
>>
>> Thanks.
>>
>>
>> Frank Fock wrote:
>>     
>>> Hi Jeff,
>>>
>>> You can overwrite the settings from the property
>>> file programatically at any time after it has been read.
>>>
>>> Best regards,
>>> Frank
>>>
>>> Jeff Ramin wrote:
>>>       
>>>> Hi folks.
>>>>
>>>> I've written an agent (embedded within an application) based on
>>>> the SampleAgent that you get with the snmp4j-agent code.
>>>>
>>>> This agent uses a property file for configuring the agent (an
>>>> MOInputFactory
>>>> is created using a PropertyMOInput object; the MOInputFactory is
>>>> then used
>>>> in the constructor of AgentConfigManager).
>>>>
>>>> This is ok, except I want to be able to set some of those
>>>> properties programmatically. For example, the community name for
>>>> the agent.
>>>>
>>>> Is there a way to use the property file for setting most
>>>> parameters, but overriding one or more after the fact?
>>>>
>>>> Thanks!
>>>>
>>>>
>>>>
>>>>         
>> --
>> Jeffrey Ramin
>> Berbee
>> ramin at berbee.com
>> 608.298.1024
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>> SNMP4J at agentpp.org
>> http://lists.agentpp.org/mailman/listinfo/snmp4j
>>
>>     
>
>
>
>   





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